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- This directory contains two demos. The first one, Engine, is a simple
- first-person engine used to demonstrate some stuff like dynamic light
- and transparency. There's a separate README file in it's directory.
-
-
- About WarpTest:
-
- This program was our test program during development. It was used to
- test different effects of the drivers. As such, it is not the least
- impressing and it doesn't show off the features. We've included it
- here as a test program. After installation, you can run this program.
- If it works, your Warp3D installation was successful.
-
-
- Using this demo:
-
- Start the program by double clicking on it's icon. It will bring up a
- blue screen (no relation to windows :) with some information and
- a square in the center of the screen.
- Press the left mouse button and move the mouse left/right to turn
- the square, and the right button to zoom/unzoom (you can also use the
- cursor keys).
-
- The following keys can also be used:
-
- f - Toggles fogging
- 8/5 - Move fog end value (see text on the right)
- 9/6 - Move fog start value.
-
- t - toggle texture mapping
- L - toggle gouraud/flat shading
- e - toggle blend mode
- p - toggle linear/perspective mapping
- l - toggle alpha blending (transparency)
-
- 1-4 - switch different filter modes (none, bilinear, mipmap, trilinear)
-
- a - show generated mipmaps
- d - draw pattern in background
-
- z - toggle zbuffer mode. (see below)
- +/- - increase/decrease z-clipping plane (zbuffering must be enabled).
-
-
- To use zbuffering, the program must be started from shell with the ZBUFFER parameter
- given, i.e.
-
- WarpTest ZBUFFER <texturename>
-
- <texturename> is an optional texture file name.
-